Georgia State Hosts Global Game Jam To Experiment, Innovate In Gaming

ATLANTA–Georgia State University will host the 2016 Global Game Jam (GGJ), a fast-paced, 48-hour digital “jam session” that will give students and non-students an opportunity to brainstorm, innovate, collaborate and develop new ideas for game design.

The event starts at 5 p.m., Jan. 29 and will be held at the Helen M. Aderhold Learning Center, 60 Luckie St. N.W., ending on Jan. 31. The GGJ is open to students and non-students, but $25 registration is required, available online at Georgia State will provide a limited number of laptops and personal computers loaded with gaming software for use during the event.

Organizers will hold an event at 4 p.m., Monday, Dec. 7 at the offices of Georgia State’s Creative Media Industries Institute (CMII), 25 Park Place, 9th floor, to provide details about the jam and provide an opportunity for participants to network and brainstorm.

The goal of the event is for participants to create a video game, or a non-digital game such as a board game or card game, within in a brief time period. Participants will rapidly create prototypes of their game designs against time constraints, bringing new ideas that can help grow the game industry.

“The GGJ is a perfect environment for both those interested in learning more about game development and veterans interested in testing their skills,” said Dr. Jay O’Toole, Georgia State managerial sciences assistant professor, CMII faculty affiliate and GGJ research chair. “I am always amazed at the creativity and innovation on display during this 48-hour event.”

The GGJ at Georgia State is a collaboration between the Center for Instructional Innovation and the Creative Media Industries Institute.

Additional events include a Global Game Jam Kickoff event in collaboration with the Georgia Game Developers Association, 6 to 8 p.m., Jan. 12 in Room 312 of the Aderhold Learning Center, as well as a gaming workshop series from 5:30 to 8 p.m. on Jan. 19, 21, 25 and 27 in rooms 403-405 of the Classroom South building.

While computer skills are helpful, coding experience is not necessary. Participants can contribute ideas, play-test game prototypes and give moral support.

For registration, a schedule and more details, visit

Jeremy Craig
Public Relations Specialist
Public Relations & Marketing Communications